package at.fhooe.mc.duel_game;

public enum GameState
{	
	NONE,
	SYNC_GAME,
	WAIT_FOR_START,
	RELOAD_START,
	RELOAD_UP,
	RELOAD_DOWN,
	READY_TO_FIRE,
	FIRE_BEFORE_READY_STATE,
	FIRE_READY_STATE,
	WAIT_FOR_CLIENTS,
	CONNECT_TO_SERVER,
}
